gslcpp
Modern-C++ Wrapper for GSL
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17 inline int w_add(w_vector<
double> *u, w_vector<
double const> *v) {
18 return gsl_vector_add(u, v);
28 inline int w_add(w_vector<
float> *u, w_vector<
float const> *v) {
29 return gsl_vector_float_add(u, v);
39 inline int w_add(w_vector<
long double> *u, w_vector<
long double const> *v) {
40 return gsl_vector_long_double_add(u, v);
50 inline int w_add(w_vector<
int> *u, w_vector<
int const> *v) {
51 return gsl_vector_int_add(u, v);
61 inline int w_add(w_vector<
unsigned> *u, w_vector<
unsigned const> *v) {
62 return gsl_vector_uint_add(u, v);
72 inline int w_add(w_vector<
long> *u, w_vector<
long const> *v) {
73 return gsl_vector_long_add(u, v);
84 w_add(w_vector<
unsigned long> *u, w_vector<
unsigned long const> *v) {
85 return gsl_vector_ulong_add(u, v);
95 inline int w_add(w_vector<
short> *u, w_vector<
short const> *v) {
96 return gsl_vector_short_add(u, v);
107 w_add(w_vector<
unsigned short> *u, w_vector<
unsigned short const> *v) {
108 return gsl_vector_ushort_add(u, v);
118 inline int w_add(w_vector<
char> *u, w_vector<
char const> *v) {
119 return gsl_vector_char_add(u, v);
130 w_add(w_vector<
unsigned char> *u, w_vector<
unsigned char const> *v) {
131 return gsl_vector_uchar_add(u, v);
142 w_add(w_vector<complex<
double>> *u, w_vector<complex<
double>
const> *v) {
143 return gsl_vector_complex_add(u, v);
154 w_add(w_vector<complex<
float>> *u, w_vector<complex<
float>
const> *v) {
155 return gsl_vector_complex_float_add(u, v);
166 w_add(w_vector<complex<
long double>> *u,
167 w_vector<complex<
long double>
const> *v) {
168 return gsl_vector_complex_long_double_add(u, v);
int w_add(w_vector< unsigned > *u, w_vector< unsigned const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< double > *u, w_vector< double const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< complex< long double >> *u, w_vector< complex< long double > const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< unsigned long > *u, w_vector< unsigned long const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< long > *u, w_vector< long const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< float > *u, w_vector< float const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< unsigned char > *u, w_vector< unsigned char const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< complex< double >> *u, w_vector< complex< double > const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< int > *u, w_vector< int const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< unsigned short > *u, w_vector< unsigned short const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< char > *u, w_vector< char const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< complex< float >> *u, w_vector< complex< float > const > *v)
Element by element, accumulate v into u.
Namespace for C++-interface to GSL.
int w_add(w_vector< short > *u, w_vector< short const > *v)
Element by element, accumulate v into u.
int w_add(w_vector< long double > *u, w_vector< long double const > *v)
Element by element, accumulate v into u.