gslcpp
Modern-C++ Wrapper for GSL
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16 inline bool w_equal(w_vector<
double const> *u, w_vector<
double const> *v) {
17 return gsl_vector_equal(u, v);
26 inline bool w_equal(w_vector<
float const> *u, w_vector<
float const> *v) {
27 return gsl_vector_float_equal(u, v);
37 w_equal(w_vector<
long double const> *u, w_vector<
long double const> *v) {
38 return gsl_vector_long_double_equal(u, v);
47 inline bool w_equal(w_vector<
int const> *u, w_vector<
int const> *v) {
48 return gsl_vector_int_equal(u, v);
57 inline bool w_equal(w_vector<
unsigned const> *u, w_vector<
unsigned const> *v) {
58 return gsl_vector_uint_equal(u, v);
67 inline bool w_equal(w_vector<
long const> *u, w_vector<
long const> *v) {
68 return gsl_vector_long_equal(u, v);
78 w_equal(w_vector<
unsigned long const> *u, w_vector<
unsigned long const> *v) {
79 return gsl_vector_ulong_equal(u, v);
88 inline bool w_equal(w_vector<
short const> *u, w_vector<
short const> *v) {
89 return gsl_vector_short_equal(u, v);
99 w_equal(w_vector<
unsigned short const> *u, w_vector<
unsigned short const> *v) {
100 return gsl_vector_ushort_equal(u, v);
109 inline bool w_equal(w_vector<
char const> *u, w_vector<
char const> *v) {
110 return gsl_vector_char_equal(u, v);
120 w_equal(w_vector<
unsigned char const> *u, w_vector<
unsigned char const> *v) {
121 return gsl_vector_uchar_equal(u, v);
131 w_vector<complex<
double>
const> *u, w_vector<complex<
double>
const> *v) {
132 return gsl_vector_complex_equal(u, v);
142 w_equal(w_vector<complex<
float>
const> *u, w_vector<complex<
float>
const> *v) {
143 return gsl_vector_complex_float_equal(u, v);
153 w_vector<complex<
long double>
const> *u,
154 w_vector<complex<
long double>
const> *v) {
155 return gsl_vector_complex_long_double_equal(u, v);
bool w_equal(w_vector< short const > *u, w_vector< short const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< double const > *u, w_vector< double const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< int const > *u, w_vector< int const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< unsigned const > *u, w_vector< unsigned const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< complex< double > const > *u, w_vector< complex< double > const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< complex< long double > const > *u, w_vector< complex< long double > const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< long const > *u, w_vector< long const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< unsigned short const > *u, w_vector< unsigned short const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< complex< float > const > *u, w_vector< complex< float > const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< float const > *u, w_vector< float const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< unsigned long const > *u, w_vector< unsigned long const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< long double const > *u, w_vector< long double const > *v)
True if every element in u be equal to corrending element in v.
bool w_equal(w_vector< unsigned char const > *u, w_vector< unsigned char const > *v)
True if every element in u be equal to corrending element in v.
Namespace for C++-interface to GSL.
bool w_equal(w_vector< char const > *u, w_vector< char const > *v)
True if every element in u be equal to corrending element in v.