gslcpp
Modern-C++ Wrapper for GSL
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Definition of gsl::w_set_basis(). More...
#include "container.hpp"
Go to the source code of this file.
Namespaces | |
gsl | |
Namespace for C++-interface to GSL. | |
Functions | |
int | gsl::w_set_basis (w_vector< double > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< float > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< long double > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< int > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< unsigned > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< long > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< unsigned long > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< short > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< unsigned short > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< char > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< unsigned char > *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< complex< double >> *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< complex< float >> *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
int | gsl::w_set_basis (w_vector< complex< long double >> *v, size_t i) |
Make basis-vector by setting every element in v to zero except for i th element, which is set to unity. More... | |
Definition of gsl::w_set_basis().
Definition in file set-basis.hpp.