gslcpp
Modern-C++ Wrapper for GSL
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20 return gsl_vector_set_basis(v, i);
33 return gsl_vector_float_set_basis(v, i);
46 return gsl_vector_long_double_set_basis(v, i);
59 return gsl_vector_int_set_basis(v, i);
72 return gsl_vector_uint_set_basis(v, i);
85 return gsl_vector_long_set_basis(v, i);
97 inline int w_set_basis(w_vector<
unsigned long> *v, size_t i) {
98 return gsl_vector_ulong_set_basis(v, i);
111 return gsl_vector_short_set_basis(v, i);
124 return gsl_vector_ushort_set_basis(v, i);
137 return gsl_vector_char_set_basis(v, i);
150 return gsl_vector_uchar_set_basis(v, i);
163 return gsl_vector_complex_set_basis(v, i);
176 return gsl_vector_complex_float_set_basis(v, i);
188 inline int w_set_basis(w_vector<complex<
long double>> *v, size_t i) {
189 return gsl_vector_complex_long_double_set_basis(v, i);
int w_set_basis(w_vector< complex< float >> *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< float > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< unsigned long > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< short > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< long double > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< unsigned char > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< unsigned > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< long > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< char > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< double > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< int > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< complex< double >> *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
Namespace for C++-interface to GSL.
int w_set_basis(w_vector< unsigned short > *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...
int w_set_basis(w_vector< complex< long double >> *v, size_t i)
Make basis-vector by setting every element in v to zero except for ith element, which is set to unity...